Comment by _aavaa_
2 days ago
What do you mean by "not really getting anywhere"? The point was to show and document the process, not to ship a commercial game.
And the context is that it was 2hrs a week for 9 years, not 9 years of full-time dev.
2 days ago
What do you mean by "not really getting anywhere"? The point was to show and document the process, not to ship a commercial game.
And the context is that it was 2hrs a week for 9 years, not 9 years of full-time dev.
The process was absolutely to ship a commercial game, which Casey re-iterated at the beginning of every single episode. Also, people could spend $15 to "pre-order" the game.