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Comment by _aavaa_

2 days ago

What do you mean by "not really getting anywhere"? The point was to show and document the process, not to ship a commercial game.

And the context is that it was 2hrs a week for 9 years, not 9 years of full-time dev.

The process was absolutely to ship a commercial game, which Casey re-iterated at the beginning of every single episode. Also, people could spend $15 to "pre-order" the game.