← Back to context

Comment by qingcharles

2 days ago

I got into professional games dev at 18. The first and only released game I worked on became the worst of both worlds. It was started as a 2D isometric game, but we ran out of RAM for all the sprites we'd rendered, so we changed to 2D landscape with 3D characters, which was a clusterfuck of rendering. The tile rendering of the backgrounds had to be interlaced with the rendering of the characters since the characters could walk under and behind objects, even semi-transparent objects. I was glad for all the demo code I'd written years before.