Comment by anonymousiam
12 hours ago
Heh. I wasn't aware that there was a new definition of realtime. My 40+ year career consisted of about 20% realtime embedded firmware development. In all of my experience, 100ms is an absurdly long delay. Most RTOSs (that call themselves such) have latency measured in μs. The last serious RTOS that I wrote (MSP430, non-preemptive) had a firm requirement that any task must complete within 1ms. That one ran on a single threaded MCU clocked at 25MHz. It had a unix-like scheduler, with prioritized tasks, and I even threw in a 'top' display that showed per-task MCU usage, and load average.
Yeah, and I’m using Pocketbase as my game engine and it isn’t giving me 60 frames per second either.
Well Pocketbase isnt embedded firmware.
And yet they claim to be "embedded performant."