Comment by tucnak
1 day ago
The latter, and as I said in prior writing—it's not that I don't believe in constraints, I simply don't believe that this "staticness" is a feature of contrivance—rather, I would say it's a side-effect having to do with limitations of the medium.
> Kruggsmash is able to make them compelling because he is a great author
This is how all good plays come to be, from great authors. The question is whether AI could be "great," is that which I'm ill-equipped to address in any shape or form, but given some priors I would say it's more likely than not. However, I'm mostly interested in enabling the human authors themselves. For example, if you're familiar with interactive fiction, you know there's a complexity explosion going around branching. The first approximation of comp-lit is to assist with that complexity by allowing the author to de-couple story constraints from text itself. This requires a form of metatext, or hypertext, if you were to venture into Alternate reality games.
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