Comment by habbekrats
24 days ago
it seems wild the state of games and development today... imagine 131GB out of 154GB of data was not needed....
24 days ago
it seems wild the state of games and development today... imagine 131GB out of 154GB of data was not needed....
This isn't unique to games, and it's not just "today". Go back a decade [0] find people making similar observations about one of the largest tech companies on the planet.
[0] https://news.ycombinator.com/item?id=10066338
And that's consumer apps, having only glimpsed in the world of back-end / cloud shenanigans, there's heaps of data being generated and stored in datacenters. Useful data? Dunno, how useful are all access logs ever?
But it's stored because it's possible, easy, and cheap. Unlike older games, where developers would hide unused blocks of empty data for some last-minute emergency cramming if they needed it.
> FB App is 114MB in size, but loading this page in Chrome will use a good 450MB, idk how they managed that.
This reminds me of the old days when I check who's using my PC memory every now and then.
It was needed. Just the trade off wasnt worth it.
It was wanted and intentionally selected, but it wasn't needed.
it wasn't needed -- need means "must have"
they're a fantastically popular franchise with a ton of money... and did it without the optimizations.
if they never did these optimizations they'd still have a hugely popular, industry leading game
minor tweaks to weapon damage will do more to harm their bottom line compared to any backend optimization
I'd argue it was incompetence.
The whole world took a wrong turn when we moved away from physical media.
In terms of ownership, yes absolutely. In terms of read/write speeds to physical media, the switch to an SSD has been unsung gamechanger.
That being said, cartridges were fast. The move away from cartridges was a wrong turn
> That being said, cartridges were fast. The move away from cartridges was a wrong turn
Cartridges were also crazy expensive. A N64 cartridge cost about $30 to manufacture with a capacity of 8MB, whereas a PS1 CD-ROM was closer to a $1 manufacturing cost, with a capacity of 700MB. That's $3.75/MB versus $0.0014/MB - over 2600x more expensive!
Without optical media most games from the late 90s & 2000s would've been impossible to make - especially once it got to the DVD era.
I hate it when you buy a physical game, insert the disk, and immediately have to download the game in order to play the game because the disk only contains a launcher and a key. Insanity of the worst kind.
7 replies →
Maybe, but I'd argue the on-board storage chips literally an inch away from the CPU / GPU of the PS5 are faster these days. But in between cartridge consoles and fast hard drive consoles there was a disk-based gap where seek times were an issue.
Hard drives and optical discs are the reason they duplicated the data. The duplicated the data to reduce load times.
do they even sell disc of these game?...
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The (de)-optimization exists, essentially, because of physical media.