Comment by PunchyHamster
24 days ago
Instead of y'know, running their own game on a hdd.
It's literally "instead of profiling our own app we profiled competition's app and made decisions based on that".
24 days ago
Instead of y'know, running their own game on a hdd.
It's literally "instead of profiling our own app we profiled competition's app and made decisions based on that".
They started off with the competitors data, and then moved on once they had their own data though? Not sure what y'all complaining about.
They made an effort to improve the product, but because everything in tech comes with side effects it turned out to be a bad decision which they rolled back. Sounds like highly professional behavior to me by people doing their best. Not everything will always work out, 100% of the time.
And this might finally reverse the trend of games being >100gb as other teams will be able to point to this decision why they shouldn't implement this particular optimization prematurely
They didn't actually fix this until a couple of months after they publicly revealed that this was the reason the game was so big and a lot of people pointed out how dumb it is. I saw quite a few comments saying that people put it on their storage HDD specifically because it was too big to fit on their SSD. Ironic. They could have got their own data quite a bit earlier during development, not nearly two years after release!
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