Comment by JohnBooty
24 days ago
I expect it's a story that'll never get told in
enough detail to satisfy curiosity, but it certainly
seems strange from the outside for this optimisation
to be both possible and acceptable.
From a technical perspective, the key thing to know is that the console install size for HD2 was always that small -- their build process assumed SSD on console so it didn't duplicate stuff.
154GB was the product of massive asset duplication, as opposed 23GB being the product of an optimization miracle. :)
How did it get so bad on PC?
Well, it wasn't always so crazy. I remember it being reasonable closer to launch (almost 2 years ago) and more like ~40-60GB. Since then, the devs have been busy. There has been a LOT of reworking and a lot of new content, and the PC install size grew gradually rather than suddenly.
This was probably impacted to some extent by the discontinued game engine they're using. Bitsquid/Stingray was discontinued partway through HD2 development and they continued on with it rather than restarting production entirely.
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