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Comment by ThrowawayTestr

2 days ago

I'm sure those developers hate getting a larger install base for free.

It's not just a larger install base. Those users may require extra support, those users may tank your reviews, those users may have a worse looking game or one that crashes a lot that can result in reputational damage.

  • Then developers should fix their games and make sure the software they are selling actually works as advertised. End of discussion.

    I don’t quite understand the logic behind your argument. Are you advocating pro-monopoly? Should developers only release games on Windows by default unless other platforms decide to pay up? That’s ridiculous, utterly consumer-hostile.

    • I don't think that's the end of the discussion. Let's try to talk separately about developers and publishers. I'm sure game developers would love to spend time making the game run on everything. But publishers work with a budget and schedule and have to consider the returns. If the potential new customers bring more support load and bad reviews, it's not worth it. That, I think, is the end of the discussion for the publisher.

    • They are advertising that it works on Windows. Developers in an ideal world shouldn't have to worry about unsupported configurations. I'm advocating that developers should only have their games judged by supported configurations.

      >Should developers only release games on Windows by default unless other platforms decide to pay up?

      Other platforms could be profitable enough that developers could target and support them on their own volition.

      1 reply →

    • >End of discussion.

      And that's why Linux market share is a tiny drop in the pool. Devs have enough on their plates and being forced to do support for an attitude like this isn't in their budget.

      >Are you advocating pro-monopoly?

      Quite the contrary, I'd love for Valve to be taken down a notch.

      > Should developers only release games on Windows by default unless other platforms decide to pay up?

      If they want to be profitable, yes. If gamers really cared, they had 20, 30 years to put their money where their mouths were. Reality is often disappointing, though.

      My future endeavors actually want to have a Linux-first development stack. To make a properly Native linux game, not this sham of compatibility not-emulation layers. But I know that will take some adjustment and me not using the two most popular game engines to help. I'm definitely not doing this because I hope to maximize revenue. I simply am tired of being trapped in the confines of billionaires who have actively made my society worse. But that stand has an opportunity cost, one a business like Valve won't truly make.