Comment by 12_throw_away
2 days ago
But ... all that duplication was being _done on purpose to achieve better performance_ due to low-level concerns about access times on legacy HDDs?
2 days ago
But ... all that duplication was being _done on purpose to achieve better performance_ due to low-level concerns about access times on legacy HDDs?
As far as I can tell, there was no actual low-level optimization being done. In fact, it appears they did not even think to benchmark before committing to 130gb of bloat.
This reads to me as "we did a google search about HDD loading times and built our game's infrastructure around some random Reddit post without reasoning about or benchmarking our own codebase at any point, ever".