Comment by bgro
24 days ago
This is yet another thing I’ve been saying is technically feasible in a large variety of games immediately since it started happening to game sizes around 2015.
I’ve had nothing except people screaming at me that I’m wrong and that this is just how modern games have to be. There’s always some gaslight argument about how I’m wrong and actually the devs are in fact geniuses because of some genius trick about a variety of systems significantly bloating the size.
Rather than try to look at the problem, I get continuously attacked with retconned reasons trying to justify every decision going into this bloat. This is exactly the same dev retcon trend train we saw with Cloud (“No, wrong, it’s not computers. It’s servers. Totally different. And it’s not even servers, it’s cloud.”) and MicroServices (“There’s literally no reason to ever not use microservices unless you’re a legacy dev. Especially on The Cloud, which is different and not comparable in any way to a a self hosted server.”)
I’m 3/3 so far. Waiting for you guys to still figure out leetcode and how this actually captures the inverse of the thing you’re trying to account for. But I already know you’re going to retcon that argument too and say ackshully leetcode DOES work to hire developers because we want to hire people who are wealthy enough to have time to memorize questions and answers. We always knew developers would have AI (lol) and this paper that retroactively applies a matching hypothesis that trends with leetcode is actually what smart developers like me knew all along.”
No comments yet
Contribute on Hacker News ↗