Comment by strbean
2 days ago
> Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban.
It's really much more nuanced than that. Counter-Strike 2 has already implemented this type of feature, and it immediately got some clear false positives. There are many situations where high level players play in a predictive, rather than reactive, manner. Pre-firing is a common strategy that will always look indistinguishable from an inhuman reaction time. So is tap-firing at an angle that you anticipate a an opponent may peek you from.
You mustve missed the part where i spoke of consistency?
Ive played at the pro level. Nobody prefires with perfect robotic consistency.
I dont care if it takes 50 matches of data for the statistical model to call it inhuman.
Valve has enough data that they could easily make the threshold for a ban something like '10x more consistent at pre-firing than any pro has ever been' with a high confidence borne over many engagements in many matches.
> Nobody prefires with perfect robotic consistency.
Then all you need to do to fool this anticheat is to add some randomness to the cheat.
Then youve immediately made the cheater worse than the best players to blend in with them. Mission accomplished, cheater nerfed significantly. You wont even know theyre doing it.
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There's well analyzed video of a pro player streaming who got temporarily banned for something like this. It might not even have been pre-fire, but post-fire at a different enemy retreating at the same position
https://youtu.be/SFyVRdRcilQ
Valve need to tweak the model so that it requires a higher confidence level before a ban, and to reduce false positives in their data capture methods. This is a mistake but doesnt kill the idea.