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Comment by SeanAnderson

2 days ago

I don't think that analogy holds because the environment isn't actively in an arms race against seatbelts.

The qualifier "good" for "good anti-cheat" is doing a lot of heavy lifting. What was once good enough is now laughably inadequate. We have followed that thread to its logical conclusion with the introduction of kernel-level anti-cheat. That has proven to be insufficient, unsurprisingly, and, given enough time, the act of bypassing kernel-level anti-cheat will become commoditized just like every other anti-cheat prior.

No. The same way piracy has been diminished in the mainstream by years of lawsuits and jailtime against the loudest most available sources, the strongest anti-cheats have suppressed the easiest and cheapest paths to cheating on AAA games. Piracy hasn't gone away, but the number of people doing it peaked last decade.

Anti-cheat makers doesn't need to eliminate cheating completely, they just need to capture enough cheating (and ban unpredictably) that average people are mostly discouraged. As long as cheat-creators have to scurry around in secrecy and guard their implementations until the implementation is caught, the "good" cheats will never be a commodity on mainstream well-funded games with good anti-cheat.

Cheat-creators have to do the hard hacking and put their livelihoods on the line, they make kids pay up for that.

  • Piracy didn’t go anywhere, it got corporate sponsorship.

    Having some anti-cheat is better than no anti-cheat but my point is it’s not a shield. It’s a cheese grater.

> the environment isn't actively in an arms race against seatbelts.

I would beg to differ. In the US at least, there does seem to be a hidden arms race between safety features and the environment (in the form of car size growth)