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Comment by NekkoDroid

2 days ago

The entire reason vulkan didn't ship with dynamic rendering and instead had its entire renderpass system is because it was to support tile based rendering.

I'm aware it supports tile based rendering. I put it in quotes because support doesn't mean performance. Good TBDR performance requires the developer/engine have the concept of TBDR in mind. 99.9% of the PC games out there do/did NOT have TBDR in mind.