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Comment by TulliusCicero

2 days ago

> Aren't people upset about both?

I'm sure a few people are, but typically no. People are aware that trading card games can be a monetary black hole, but Magic and similar games usually don't take the same heat for the business model that Valve does for loot boxes, even though they're actually worse on paper.

> They've long dismissed the mobile scene as lost.

I'm not talking about the mobile market. Are you not aware that Magic the Gathering is a physical card game? (though it does have some digital implementations too)

> usually don't take the same heat for the business model that Valve does for loot boxes, even though they're actually worse on paper.

This is a weird claim. TCG/CCG is far worse than Valve's loot boxes. It's not even close. MTG Arena is huge btw, it's not a footnote.

  • Their point was that WotC doesn't get the same flak that Value does when MtG is worse, by far, than cosmetic loot boxes.

    • Yes, I'm calling that questionable. Says who? TCGs have entire formats designed in opposition to the high cost random booster shit. I think that's pretty good evidence that there's high negative sentiment.

      Valve is simply larger and took legal heat for people misusing the API.

      1 reply →

Oh you're talking about trading card games? I thought we were comparing to the gacha/lootbox market.

I think the simplest fact is that most people online don't think about offline product. Out of sight, out of mind. It's also an interesting market where WotC and Co. Actively try to avoid the resellers market. They don't want any risk in valuing individual cards themselves, so they stick to boosters.

For digital stuff, you are inherently the market itself. So it's hard divorce yourself when you are the one who implemented trading and controlling rarities and drops.