Comment by Xss3
2 days ago
More like congrats, you just made every cheater far less effective by forcing them to play nearer to human limits.
You arent eliminating cheaters, that's impossible, you are limiting their impact.
2 days ago
More like congrats, you just made every cheater far less effective by forcing them to play nearer to human limits.
You arent eliminating cheaters, that's impossible, you are limiting their impact.
If cheaters play indistingushable from normal people, the seems like mission accomplished.
Cheaters don't have to play like normal people to avoid detection. They just have to make it expensive to police them. For example, the game developer may be afraid of a even a 10% false positive ban rate, and as a result won't ban anyone except perhaps a small number of clean-cut cases.
Yes, the current status is that cheaters can play distingushable from humans. But my point was more that, if we create a system that allows cheating that still is equivalent to a good player, then it just feels like playing against good players. Which, to me, feels like it'd be mission accomplished.
This is one of the cases where ML methods seem appropriate.
Most cheaters are playing well outside of human limits and doing huge amounts of damage to the legitimate player experience. A 10% safety margin beyond human play sounds reasonable. A world where cheaters can only play 10% better than humans is a far better world than the one we are in at the moment.
2 replies →
Yep