← Back to context

Comment by pbw

18 hours ago

There's an HDR war brewing on TikTok and other social apps. A fraction of posts that use HDR are just massively brighter than the rest; the whole video shines like a flashlight. The apps are eventually going to have to detect HDR abuse.

The whole HDR scene still feels like a mess.

I know how bad the support for HDR is on computers (particularly Windows and cheap monitors), so I avoid consuming HDR content on them.

But I just purchased a new iPhone 17 Pro, and I was very surprised at how these HDR videos on social media still look like shit on apps like Instagram.

And even worse, the HDR video I shoot with my iPhone looks like shit even when playing it back on the same phone! After a few trials I had to just turn it off in the Camera app.

  • I wonder if it fundamentally only really makes sense for film, video games, etc. where a person will actually tune the range per scene. Plus, only when played on half decent monitors that don’t just squash BT.2020 so they can say HDR on the brochure.

    • Even without tuning it shouldn't look worse than squishing to SDR at capture time. There are are significant ecosystem failures that could be fixed.

  • The HDR implementation in Windows 11 is fine. And it's not even that bad in 11 in terms of titles and content officially supporting HDR. Most of the ideas that it's "bad" comes from the "cheap monitor" part, not windows.

    I have zero issues and only an exceptional image on W11 with a PG32UQX.

    • Also if you get flashbanged by SDR content on Windows 11 there is a slider in HDR settings that lets you turn down the brightness of SDR content. I didn't know about this at first and had HDR disable because of this for a long time.

    • IIRC Windows still uses the sRGB curve for tone mapping of SDR content in HDR, so you have to toggle it on and off all the time.

      KDE Wayland went the better route and uses Gamma 2.2

  • The only time I shoot HDR on anything is because I plan on crushing the shadows/raising highlights after the fact. S curves all the way. Get all the dynamic range you can and then dial in the look. Otherwise it just looks like a flat washed out mess most of the time

Just what we need, a new loudness war, but for our eyeballs.

https://en.wikipedia.org/wiki/Loudness_war

  • What if they did HDR for audio? So an audio file can tell your speakers to output at 300% of the normal max volume, even more than what compression can do.

    • Isn't that just by having generally low volume levels? I'm being pedantic, but audio already supports a kind of HDR like that. That said, I wonder if the "volume normalisation" tech that definitely Spotify, presumably other media apps / players / etc have, can be abused to think a song is really quiet.

  • Interestingly, the loudness war was essentially fixed by the streaming services. They were in a similar situation as Tik Tok is now.

    • You would think, but not in a way that matters. Everyone still compresses their mixes. People try to get around normalization algorithms by clever hacks. The dynamics still suffer, and bad mixes still clip. So no, I don’t think streaming services fixed the loudness wars.

    • What's the history on the end to the loudness war? Do streaming services renormalize super compressed music to be quieter than the peaks of higher dynamic range music?

      3 replies →

    • I hope they end up removing HDR from videos with HDR text. Recording video in sunlight etc is OK, it can be sort of "normalized brightness" or something. But HDR text on top is terrible always.

This is one of the reasons I don't like HDR support "by default".

HDR is meant to be so much more intense, it should really be limited to things like immersive full-screen long-form-ish content. It's for movies, TV shows, etc.

It's not what I want for non-immersive videos you scroll through, ads, etc. I'd be happy if it were disabled by the OS whenever not in full screen mode. Unless you're building a video editor or something.

> The apps are eventually going to have to detect HDR abuse

The latest android release has a setting that is the HDR version of “volume leveling”.

Sounds like they need something akin to audio volume normalization but for video. You can go bright, but only in moderation, otherwise your whole video gets dimmed down until the average is reasonable.

My phone has this cool feature where it doesn't support HDR.

  • Every phone has it, it’s called “power save mode” on most devices and provides additional advantages like preventing apps from doing too much stuff in the background. =)

That's true on the web, as well; HDR images on web pages have this problem.

It's not obvious whether there's any automated way to reliably detect the difference between "use of HDR" and "abuse of HDR". But you could probably catch the most egregious cases, like "every single pixel in the video has brightness above 80%".

  • Funnily enough HDR already has to detect this problem, because most HDR monitors literally do not have the power circuitry or cooling to deliver a complete white screen at maximum brightness.

    My idea is: for each frame, grayscale the image, then count what percentage of the screen is above the standard white level. If more than 20% of the image is >SDR white level, then tone-map the whole video to the SDR white point.

    • I now present you: HDRbooster. The tool to boost your image to 19.99% BOOSTED highlights and 80.01% MAX brightness (99.99% of SDR white)!

    • That needs a temporal component as well: games and videos often use HDR for sudden short-lived brightness.

  • > It's not obvious whether there's any automated way to reliably detect the difference between "use of HDR" and "abuse of HDR".

    That sounds like a job our new AI overlords could probably handle. (But that might be overkill.)

HDR has a slight purpose, but the way it was rolled out was so disrespectful that I just want it permanently gone everywhere. Even the rare times it's used in a non-abusive way, it can hurt your eyes or make things display weirdly.

Can someone explain what the war is about?

Like HDR abuse makes it sound bad, because the video is bright? Wouldn't that just hurt the person posting it since I'd skip over a bright video?

Sorry if I'm phrasing this all wrong, don't really use TikTok

sounds like every fad that came before it where it was over used by all of the people copying with no understanding of what it is or why. remember all of the HDR still images that pushed everything to look post-apocalyptic? remember all of the people pushing washed out videos because they didn't know how to grade the images recorded in log and it became a "thing"?

eventually, it'll wear itself out just like every other over use of the new

I would love to know who the hell thought adding "brighter than white" range to HDR was a good idea. Or, even worse, who the hell at Apple thought implementing that should happen by way of locking UI to the standard range. Even if you have a properly mastered HDR video (or image), and you've got your brightness set to where it doesn't hurt to look at, it still makes all the UI surrounding that image look grey. If I'm only supposed to watch HDR in fullscreen, where there's no surrounding UI, then maybe you should tone-map to SDR until I fullscreen the damn video?

  • Yup, totally agreed. I said the same thing in another comment -- HDR should be reserved only for full-screen stuff where you want to be immersed in it, like movies and TV shows.

    Unless you're using a video editor or something, everything should just be SDR when it's within a user interface.

HDR videos on social media look terrible because the UI isn’t in HDR while the video isn’t. So you have this insanely bright video that more or less ignores your brightness settings, and then dim icons on top of it that almost look incomplete or fuzzy cause of their surroundings. It looks bizarre and terrible.

  • The alternative is even worse, where the whole UI is blinding you. Plus, that level of brightness isn't meant to be sustained.

    The solution is for social media to be SDR, not for the UI to be HDR.

    • Imo the real solution is for luminance to scale appropriately even in HDR range, kinda like how gain map HDR images can. Scaled both with regards to the display's capabilities and the user/apps intents.

      1 reply →

  • It's good if you have black text on white background, since your app can have good contrast without searing your eyes. People started switching to dark themes to avoid having their eyeballs seared monitors with the brightness high.

    For things filmed with HDR in mind it's a benefit. Bummer things always get taken to the extreme.

    • I only use light themes for the most part, and HDR videos look insane and out of place. If you scroll past an HDR video on Instagram you have a, eyeball-searing section of your screen because your eyes aren't adjusted to looking at that brightness, and then once you scroll it off the screen and you have no HDR content, everything looks dim and muted because you just got flashbanged.

  • Not sure how it works on Android, but it's such amateur UX on Apple's part.

    99.9% of people expect HDR content to get capped / tone-mapped to their display's brightness setting.

    That way, HDR content is just magically better. I think this is already how HDR works on non-HDR displays?

    For the 0.01% of people who want something different, it should be a toggle.

    Unfortunately I think this is either (A) amateur enshittification like with their keyboards 10 years ago, or (B) Apple specifically likes how it works since it forces you to see their "XDR tech" even though it's a horrible experience day to day.

  • But isn't it the point? Try looking at a light bulb; everything around it is so much less bright.

    OTOH pointing a flaslight at your face is at least impolite. I would put a dark filter on top of HDR vdeos until a video is clicked for watching.