← Back to context

Comment by samiwami

17 hours ago

Social conditioning? Clair Obscur is good and was very unique, but is not 100x than “the slop big studios publish”.

Infinity times better coukd be a better hyperbole, very goos game versus no good. Dividing by zero gets you infinity instead of just 100

  • "Let's just all make Clair Obscur/Minecraft/Blue Prince" is not a repeatable strategy (every indie dev is trying to make good games). How much did it cost to make the Beatles' albums? A piano, drums, a couple of guitars and salaries for 4 guys? Why don't the big studios today with all their money just hire another Beatles?

    Same reason why Ubisoft isn't just making another Balatro. Industrializing culture isn't (yet?) a solved problem.

    • > How much did it cost to make the Beatles' albums? A piano, drums, a couple of guitars and salaries for 4 guys?

      The Beatles did only take a few days to knock out each of their earliest LPs. However, per Wikipedia, "the group spent 700 hours on [Sgt. Pepper's Lonely Hearts Club Band]. The final cost [...] was approximately £25,000 (equivalent to £573,000 in 2023)."

      So, actually, envelope-pushing cultural landmarks typically do require a lot of effort and money to complete.

    • On the other hand I'm kind of shocked that the big gaming studios never seem to be fast followers. It feels like we've been through multiple waves of Balatro-likes from indie developers already. Where is the Ubisoft Lethal Company or something? You'd think having a studio full of experienced developers with tons of tech they could hop on trends quickly. It seems like they think it's beneath them or something though. Or maybe they're just structurally incapable of moving quickly. It did take 11 years and like 4 redesigns to make Skull & Bones after all.

      4 replies →

    • >Industrializing culture isn’t a solved problem

      Someone’s never heard of the American music industry