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Comment by ryandrake

3 hours ago

Not attacking you in particular, but I've always hated how we talk about "licensing restrictions" as if they're some kind of vague law of nature, like gravity. Oh, Studio X can't do Y... Because Licensing. "Licenses" are entirely conjured up by humans, and if there was an actual desire by the people who make decisions to change something, those people would find a way to make the "licensing restrictions" disappear. Reality is, the people making these decisions don't want to change things, at least not enough to go through the effort of changing and renegotiating the licenses. It's not "licensing restrictions" that is stopping them.

Same always comes up when we talk about why doesn't Company X open source their 20 year old video game software? Someone always chimes in to say "Well they don't because of 'licensing issues' with the source code." as if they were being stopped by a law of physics.

Speaking as someone who once worked at a company where these were real issues that came up - it's very often the case that intermediate parties in the contracts have dissolved.

Renegotiating the contracts would require lengthy and expensive processes of discovering the proper parties to actually negotiate with in the first place.

Although the contracts that were already executed can be relied upon, it truly is a can of worms to open, because it's not "Renegotiate with Studio X", it's "Renegotiate with the parent company of the defunct parent company of the company who merged with Y and created a new subsidiary Z" and so on and so forth, and then you have to relicense music, and, if need be, translations.

Then repeat that for each different region you need to relicense in because the licenses can be different for different regions.

The cost of negotiation would be greater than the losses to piracy tbh.

  • That’s why I strongly believe there needs to be term limits on these kinds of contracts. Copyright is supposed to benefit the consumer, after all.

    • Copyright has never been about benefitting consumers. Or artists, for that matter.

      It was invented to protect publishers (printing press operators). That continues to be who benefits from copyright. It's why Disney is behind all the massive expansion of copyright terms in the last hundred years.

> Reality is, the people making these decisions don't want to change things, at least not enough to go through the effort of changing and renegotiating the licenses.

Which is a perfectly sensible reason for a business decision.

> "Well they don't because of 'licensing issues' with the source code." as if they were being stopped by a law of physics.

So laws should just be ignored? Issues created by human social constructs are very real.

  • Disobeying unjust laws is a moral imperative. Working around laws that hurt society is good for society. Changing laws that aren't benefiting society is the sign of a functioning government.

  • We can change the laws. Radio stations don't have "licensing issues" with playing songs.

    From another angle, if copyright were more like it was originally in the US, every single show I watched as a kid would be in the public domain, since I haven't been a kid for 28 years.

    • Radio is a lot simpler. Used to work in that realm back in the Napster and Kazaa days.

      You have a broadcast station. You know that estimated 30k people are listening. You sell those numbers to advertisers. Now you play a song 1x, you record that fact. At the end of the month, you tally up 30k users for that artist and you cut a check to ASCAP or BMI. Thats it. You just keep track of how many plays and your audience size, and send checks monthly itemized.

      They were downloading pirate Britney Spears over Napster and playing it on air. And since 100% royalties are paid for, was actually legal. Not a lawyer, but they evidently checked and was fine.

      I'd like something similar for video. Grab shows however, and put together the biggest streaming library of EVERYTHING, and cut royalty checks for rights holders. But nope, can't do that. Companies are too greedy.

I'm with you in spirit, but I think you are underestimating how wide and complex the dependency trees can be in content licensing. And simplifying those licensing structures often mean removing control from individual artists, which we tend to consider a Bad Thing.

  • Much like local control of zoning, that is an principle that many folks take on faith as being "good" despite all the actual outcomes.

    In collaborative productions it is almost never the "individual" artist anyway: it's whatever giant conglomerate bought whatever giant conglomerate that paid everyone involves as little as the union would let them get away with.

The issue is that Netflix doesn't control those restrictions, the content creators (well, rights holders) do, and their incentives don't always align.

  • Yea, what I mean by "people who make decisions" is everybody involved: studios, distributors, rights holders, and the maze of middlemen who have inserted themselves into the business: If all of them decided that more money could be made, if not for those pesky licenses, the "licensing problems" would immediately disappear.

    • And if any of them decide they are better served by the current arrangement, the licensing problems remain.

      You seem to be making incredibly banal observations.

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The discovery+ app is still operating in some regions because of licensing 3.5 years since all the discovery content got integrated into hbo-max.

Licensing is really complicated and requires lot of paper work. The best example is the music soundtracks of old TV series. They even get substituted if they don't get the proper license to stream them. So some old show get new soundtrack or background music and they don't feel the same.

  • Noticed that with a lot of intl shows Netflix gets the rights to. They so often have these awful chipper toony music