They control the technologies, their direction, how a future DirectX 13 or Windows 12 might look like, and have all the legal system on their side.
Also Microsoft Games Studios owns enough studios to make an impact.
Also Proton means zero game studios have to care Steam OS exists, they target Windows, use Visual Studio, and Valve is the one that has to make the needful if they care.
The same studios might even be using game engines that support GNU/Linux, yet letting Valve do the work is much more appealing.
Graphics APIs have trended to be lower level, running basically directly on the GPU. I doubt Microsoft will be able to convince game developers to go the other way just to get their fingers inbetween you and your game.
Microsoft has been absolute dogshit at releasing newer program APIs for developer to use. Wine doesn't support UWPs/appx just because there's no demand, since no-one uses the Windows Store. You expect that same Microsoft to get game devs to jump on their new DRM scheme?
Microsoft released even their darling Halo in 2020 and 2021, and have committed to release Halo: Campaign Evolved in 2026 on Steam. I can't think of any new titles under the Microsoft umbrella that hasn't also released in Steam. They've realised that battle is lost. They can change course, but that doesn't mean they'll get anything out of that.
Developers are already doing sanity checks and patches specific to SteamOS. That trend will continue if SteamOS or Linux gains ground. It doesn't matter that the foundation is Microsoft, because even if Microsoft goes bankrupt tomorrow, that foundation doesn't disappear, and even the most malicious Microsoft can't unmake reimplementations or translation layers of their APIs.
That same studio would prefer to make a stable Windows version than an unstable Linux version that might not even work in 5 years since it used some stupid dependency. ANd if they're sensible about it and do a sanity check with Proton, Valve doesn't even have to do any work for them outside of what's already been done.
Care to elaborate? Can Microsoft flip a switch tomorrow and make Wine or Proton non-viable or illegal? I can't see how that would happen.
They control the technologies, their direction, how a future DirectX 13 or Windows 12 might look like, and have all the legal system on their side.
Also Microsoft Games Studios owns enough studios to make an impact.
Also Proton means zero game studios have to care Steam OS exists, they target Windows, use Visual Studio, and Valve is the one that has to make the needful if they care.
The same studios might even be using game engines that support GNU/Linux, yet letting Valve do the work is much more appealing.
Graphics APIs have trended to be lower level, running basically directly on the GPU. I doubt Microsoft will be able to convince game developers to go the other way just to get their fingers inbetween you and your game.
Microsoft has been absolute dogshit at releasing newer program APIs for developer to use. Wine doesn't support UWPs/appx just because there's no demand, since no-one uses the Windows Store. You expect that same Microsoft to get game devs to jump on their new DRM scheme?
Microsoft released even their darling Halo in 2020 and 2021, and have committed to release Halo: Campaign Evolved in 2026 on Steam. I can't think of any new titles under the Microsoft umbrella that hasn't also released in Steam. They've realised that battle is lost. They can change course, but that doesn't mean they'll get anything out of that.
Developers are already doing sanity checks and patches specific to SteamOS. That trend will continue if SteamOS or Linux gains ground. It doesn't matter that the foundation is Microsoft, because even if Microsoft goes bankrupt tomorrow, that foundation doesn't disappear, and even the most malicious Microsoft can't unmake reimplementations or translation layers of their APIs.
That same studio would prefer to make a stable Windows version than an unstable Linux version that might not even work in 5 years since it used some stupid dependency. ANd if they're sensible about it and do a sanity check with Proton, Valve doesn't even have to do any work for them outside of what's already been done.
1 reply →
No, they cannot. It would require a huge DirectX API overhaul that would not propagate to hundreds of thousands of games that Proton supports.
It is enough to propagate to whole game studios owned by Microsoft Game Studios to make a visible impact, or take those games out of Steam.
3 replies →