Flow: Actor-based language for C++, used by FoundationDB

7 months ago (github.com)

FoundationDB is awesome testing wise as they have deterministic simulation testing [1] that can simulate distributed and operating system failures.

> We wanted FoundationDB to survive failures of machines, networks, disks, clocks, racks, data centers, file systems, etc., so we created a simulation framework closely tied to Flow. By replacing physical interfaces with shims, replacing the main epoll-based run loop with a time-based simulation, and running multiple logical processes as concurrent Flow Actors, Simulation is able to conduct a deterministic simulation of an entire FoundationDB cluster within a single-thread! Even better, we are able to execute this simulation in a deterministic way, enabling us to reproduce problems and add instrumentation ex post facto. This incredible capability enabled us to build FoundationDB exclusively in simulation for the first 18 months and ensure exceptional fault tolerance long before it sent its first real network packet. For a database with as strong a contract as the FoundationDB, testing is crucial, and over the years we have run the equivalent of a trillion CPU-hours of simulated stress testing.

[1]https://pierrezemb.fr/posts/notes-about-foundationdb/#simula...

Type-safe message-passing is such a wonderful programming paradigm - and not just for distributed applications. I remember using QNX back in the 1990s. One of its fabulous features was a C message passing library allowing you to send arbitrary binary structs from one process to another. In the context of realtime software development, you often find yourself having one process that watches for events from a certain device, modify the information somehow, and then pass it on to another process that ends up doing something else. The message-passing idiom was far superior to what was available in Linux at the time (pipes and whatnot) because you were able to work with C structs. It was not strictly type safe (as is the case with FoundationDB’s library), but for the 1990s it was pretty great.

  • I remnber that ASN.1 does sth similar. You'd give a ASN.1 notation to a language generator (aka producing C) and not have to worry about parsing the actual structure anymore!

    • Literally every schema-based serialisation format does this. ASN.1 is a pretty terrible option.

      The best system for this I've ever used was Thrift, which properly abstracts data formats, transports and so on.

      https://thrift.apache.org/docs/Languages.html

      Unfortunately Thrift is a dead (AKA "Apache") project and it doesn't seem like anyone since has tried to do this. It probably didn't help that there are so many gaps in that support matrix. I think "Google have made a thing! Let's blindly use it!" also helped contribute to its downfall, despite Thrift being better than Protobuf (it even supports required fields!).

      Actually I just took a look at the Thrift repo and there are a surprising number of commits from a couple of people consistently, so maybe it's not quite as dead as I thought. You never hear about people picking it for new projects though.

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I'm always hearing about FoundationDB but not much about who uses it. I know Deno and obviously Apple is using it. Who else? I'd love to hear some stories about it.

The strangest thing about Flow is that its compiler is implemented in C#. So if you decide to use it in your C++ codebase, you now have a C#/.Net dependency, at least at build time.

  • It’s also funny because it’s a small, incomplete, incompatible subset of c++… seems like a perfect LLVM / clang rewriter case too, it would be easy to convert and be pure c++. Hell even a clang plugin to put the compile time into one process wouldn’t be awful. But i wonder looking at the rewrites if there’s not a terribly janky way to not need a compiler, if at some runtime cost of contextual control flow info.

  • I wonder why that decision was made. I know why I, a C# developer, would make that decision, but why Apple?

    • The original developers (before Apple bought the company) used Visual Studio on Windows

    • This entire codebase was acquired by apple in a state of substantial completion and since then relatively little has changed.

    • Someone knew C# and was good at parsers, would be my guess. It could have just as easily been Scala or something else.

At first glance, it looks like Rust's channels with a polymorphic type -- when you receive from a channel, you do match and write branches for each variant of the type.

But I wonder if this can be a better abstraction than async. (And whether I can build something like this in existing Rust.)

how does this compare to the inbox and supervisor model of erlang/elixir?

  • It doesn't. It's "promise" based, not "communicating sequential processes". Erlang has more preemptive scheduling, a "thread" can be preempted at any time, here you can only be synchronized when you wait for result. It is called "actor-based", because only functions tagged as "actor" can call waiting functions.

    This is more node.js-like communication than erlang.

    • By they looks of it they changed the word 'async' to 'actor' because they thought it was cool not because it actually uses the actor pattern. Which to me seems to be namespace pollution.

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    • They build channels on top of these "promises" and "futures" and this made them square into communicating sequential processes category. Also, you can look at promise-future pair as a single-element channel, again, it's CSP.

      BTW, Erlang does not implement CSP fully. Its' interprocess communication is TCP based in general case and because of this is faulty.

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