Comment by capitainenemo
18 hours ago
WarCraft was a huge part of our LAN parties, but mechanics wise, Total Annihilation was a much bigger leap forward in terms of use of 3D terrain and ballistics and commands, so we played that a lot more.
Warcraft had more differentiable units and a better story though.
And now Beyond All Reason keeps it alive and free software
Huh. I'm familiar with the Spring RTS FOSS project (https://springrts.com) which started as a reimplementation of TA, and of course Planetary Annihilation, but not "Beyond All Reason" - do you have an authoritative link?
The official website is https://www.beyondallreason.info/
It's an open-source project that started as a fork of SpringRTS. To my eye it looks nearly like a clone of Supreme Commander.
I watched a few ranked 1v1 games on uThermal's YouTube channel (he's a former Starcraft 2 pro who mostly makes YouTube videos about Starcraft 2). Here's the playlist.
https://www.youtube.com/playlist?list=PL_USFDBbymGUwLPiopP2q...
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The Spring RTS FOSS engine is an engine, but does not provide the game assets or game-specific code.
Recoil is a fork of the Spring engine (background: Spring made backward incompatible changes; Recoil forked to retain backward compatibility). Beyond All Reason uses the Recoil engine and supplies its own game code, shaders, and assets.
https://recoilengine.org/articles/choose-recoil/
https://recoilengine.org/ (list of games powered by Recoil)
https://github.com/beyond-all-reason
Source: been in the BAR Discord for about a year, have contributed tiny bits of server code to the project, and read a few pull request comments.
BAR is a great RTS
BAR is a really great RTS game. By far the best one today. It is very balanced and has a lot of depth. Highly recommended for any RTS enthusiast.