Comment by vidarh
18 hours ago
When I think "IDE but better", a Claude Code-like interface is increasingly what I want.
If you babysit every interaction, rather than reviewing a completed unit of work of some size, you're wasting your time second-guessing that the model won't "recover" from stupid mistakes. Sometimes that's right, but more often than not it corrects itself faster than you can.
And so it's far more effective to interact with it far more async, where the UI is more for figuring out what it did if something doesn't seem right, than for working live. I have Claude writing a game engine in another window right now, while writing this, and I have no interest in reviewing every little change, because I know the finished change will look nothing like the initial draft (it did just start the demo game right now, though, and it's getting there). So I review no smaller units of change than 30m-1h, often it will be hours, sometimes days, between each time I review the output, when working on something well specified.
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