← Back to context

Comment by austhrow743

6 hours ago

World in Conflict was an interesting take on making RTS easier for casuals. Basically took the resource gathering part out of it. You got a constant drip of points you could spend on units instead.

Potentially that simplification hurts the genre too much though because then you don't have hardcore players sticking with it for years and years.

Maybe a game could have that as a "simple mode" that players can opt in to.

The potential addictive money making pattern is the same as other games imo. Skins. The units being smaller mean the developer is probably going to have to go to more effort to shove them in to peoples faces. Maybe a screen before/after the match where all the players units in their skins can be clear seen in a more zoomed in manner. Have them marching around the border of the end scoresheet or doing a little dance while waiting for players to load.