Comment by taurath
4 hours ago
It was really proof that gameplay often takes a back seat to visual identity, ESPECIALLY if the gameplay is extremely derivative, which this was. They had a massive amount of goodwill from fans of the genre, but when they started sharing screenshots it deflated fast - its not a 2025 game, its a 2010 clone of a popular 2005 game. Its nigh impossible to make a spiritual successor to genre defining games in WC3 and SC2 - too many things need to go perfect.
It had a better chance if it could find its own voice, but it ended up feeling like a direct to home video sequel to a popular movie
Huh the gameplay was ass? The units weren't interesting, the strategies derivative, the flow bad, the balance off, not even half finished campaign and 0 goodwill from kickstarters after rugpulling content that was promised and charging them for it