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Comment by corndoge

3 hours ago

> Would it change the equation, meaningfully, if you didn't offer any transcoding on the server and required users to run any transcoding they needed on their own hardware?

I think the user experience would be quite poor, enough that nobody would use the instance. As an example a 4k video will transcoded at least 2 times, to 1080p and 720p, and depending on server config often several more times. Each transcode job takes a long time, even with substantial hwaccel on a desktop.

Very high bitrate video is quite common now since most phones, action cameras etc are capable of 4k30 and often 4k60.

> Do you think a general user couldn't handle the workload (mobile processing, battery, etc), or would that be fairly reasonable for a modern device and only onerous.

If I had to guess, I would expect it be a poor experience. Say I take a 5 minute video, that's probably around 3-5gb. I upload it, then need to wait - in the foreground - for this video to be transcoded and then uploaded to object storage 3 times on a phone chip. People won't do it.

I do like the idea of offloading transcode to users. I wonder if it might be suited for something like https://rendernetwork.com/ where users exchange idle compute to a transcode pool for upload & storage rights, and still get to fire-and-forget uploads?