Comment by Cthulhu_
2 months ago
> it seems like too much time is spent on eye candy, monetization and dark patterns and too few times on things people actually like to see
Not necessarily, but you need to look at the indie (PC) game space instead of AAA and mobile.
Top level game development in the 90's is comparable to indie games today, although granted, in the 90's they made huge technological leaps and the developers needed a lot more in-depth knowledge. But I can guarantee that someone can build Warcraft 2 today within a year. Hell, you can get the basics set up in a weekend I'm sure.
That said, even indie games suffer a bit from scope creep, and few developers actually limit themselves by saying "we release within a year and that's it". If a game is successful, continued development is beneficial. And with Kickstarter they can get money upfront (like what a publisher would pay initially), and with early access they can start making revenue to fund continued development. Which is a self-reinforcing cycle - as long as they publish updates and new features, people will keep playing and buying the game. Some games (like Factorio) end up in early access and continuous development for 10 years.
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