WebDevs who have build systems that take ten minutes and download tens of megabytes of JS and have hundreds of milliseconds of lag are sooooooooooooo not allowed to complain about game devs ever.
Oh, at first I thought you were talking about websites doing that and I was going to say "sure, those people can't complain, but the rest of us can".
Then I realized you said build systems and eh, whatever. It's not good for build systems to be bloated, but it matters a lot less than the end product being bloated.
And you seem to be complaining about the people that are dealing with these build systems themselves, not inflicting them on other people? Why don't they get to complain?
I think what irks people is the number one rule of optimization is to always measure
You never assume something is an optimization or needed and never do hypothetical optimizations
I can see why it would happen in this case though, gamedev is chaotic and you're often really pressed for time
WebDevs who have build systems that take ten minutes and download tens of megabytes of JS and have hundreds of milliseconds of lag are sooooooooooooo not allowed to complain about game devs ever.
Oh, at first I thought you were talking about websites doing that and I was going to say "sure, those people can't complain, but the rest of us can".
Then I realized you said build systems and eh, whatever. It's not good for build systems to be bloated, but it matters a lot less than the end product being bloated.
And you seem to be complaining about the people that are dealing with these build systems themselves, not inflicting them on other people? Why don't they get to complain?
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"Don't 6x your game's install size for no measurable benefit to users"
Wow! It looks like I do indeed know better.