Comment by everdrive
16 days ago
>but your comment reads like these sort of problems were to be expected because the team started out small and inexperienced or something.
More or less nothing is optimized these days, and game prices and budgets have gone through the roof. Compared to the other games available these days (combined with how fun the game is) I definitely give HD2 a big pass on a lot of stuff. I'm honestly skeptical of Sony's involvement being a benefit, but that's mostly due to my experience regarding their attempts to stuff a PSN ID requirement into HD2 as well as their general handling of their IPs. (Horizon Zero Dawn is not only terrible, but they seem to try to force interest with a new remake on a monthly basis.)
> More or less nothing is optimized these days
Not true, lots of games are optimized, but it's one of those tasks that almost no one notices when you do it great, but everyone notices when it's missing, so it's really hard to tell by just consuming ("playing") games.
> I'm honestly skeptical of Sony's involvement being a benefit
I'm not, SIE have amazing engineers, probably the best in the industry, and if you have access to those kind of resources, you use it. Meanwhile, I agree that executives at Sony sometimes have no clue, but that doesn't mean SIE helping you with development suddenly has a negative impact on you.
>Not true, lots of games are optimized,
I don't mean this is a counter-argument -- I'm really interested. What are some good examples of very recent optimized games?
BF6 comes to mind, out of newly released games. Arc Raiders too, seems to have avoided the heap of criticism because of performance, meaning it is probably optimized enough so people don't notice issues. Dyson Sphere Program (yet to be released) is a bit older, and indie, but very well optimized.
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