Comment by skydhash
2 months ago
> Sometimes I just want to see which one feels like the most natural fit.
This sentence alone is a huge red flag in my books. Either you know the problem domain and can argue about which solution is better and why. Or you don't and what you're doing are experiment to learn the domain.
There's a reason the field is called Software Engineering and not Software Art. Words like "feels" does not belongs. It would be like saying which bridge design feels like the most natural fit for the load. Or which material feels like the most natural fit for a break system.
> There's a reason the field is called Software Engineering and not Software Art. Words like "feels" does not belongs.
Software development is nowhere near advanced enough for this to be true. Even basic questions like "should this project be built in Go, Python, or Rust?" or "should this project be modeled using OOP and domain-driven design, event-sourcing, or purely functional programming?" are decided largely by the personal preferences of whoever the first developer is.
Such questions may be decided by personal preferences, but their impact can easily be demonstrated. Such impacts are what F. Brooks calls accidental complexity and we generally called technical debt. It's just that, unlike other engineering fields, there are not a lot of physical constraints and the decision space have much more dimensions.
> Such questions may be decided by personal preferences, but their impact can easily be demonstrated.
I really don't think this is true. What was the demonstrated impact of writing Terraform in Go rather than Rust? Would writing Terraform in Rust have resulted in a better product? Would rewriting it now result in a better product? Even among engineers with 15 years experience you're going to get differing answers on this.
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Do you develop software? Software unlike any physical engineering field. The complexity of any project beyond the most trivial is beyond human ability to work with. You have to switch from analytic tools to more probabilistic tools. That where "feels", "smells", or "looks" come in. Software testing is not a solved problem, unlike bridge testing.
So many FOSS software are made and maintained by a single person. Much more are developer by a very small teams. Probabilistic aren’t needed anywhere.
For example sometimes you're faced with choosing between high-quality libraries to adopt and it's not particularly clear whether you picked the wrong one until after you've tried integrating them. I've found it can be pretty helpful to let the LLM try them all and see where the issues ultimately are.
> sometimes you're faced with choosing between high-quality libraries to adopt and it's not particularly clear whether you picked the wrong one until after you've tried integrating them.
Maybe I'm lucky, but I've never encountered this situation. It has been mostly about what tradeoffs I'm willing to make. Libraries are more line of codes added to the project, thus they are liabilities. Including one is always a bad decision, so I only do so because the alternative is worse. Having to choose between two is more like between Scylla and Charybdis (known tradeoffs) than deciding to go left or right in a maze (mystery outcome).
It probably depends on what you're working on. For the most part relying on a high-quality library/module that already implements a solution is less code to maintain. Any problems with the shared code can be fixed upstream with more eyeballs and more coverage than anything I build locally. I prefer to keep my eyeballs on things most related to my domain and not maintain stuff that's both ultimately not terribly important and replaceable (if push comes to shove).
Generally, you are correct that having multiple libraries to choose among is concerning, but it really depends. Mostly it's stylistic choices and it can be hard to tell how it integrates before trying.