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Comment by sigmoid10

16 days ago

Sony nearly killed all good will the game had accrued when they tried to use the massive player base as an opportunity to force people into their worthless ecosystem. I don't think Sony even has the capability to make good technical decisions here, they are just the publisher. It was always Arrowhead trying to keep up with their massive success that they clearly weren't prepared for at all. In the beginning they simply listened to some very vocal players' complaints, which turned out to not be what the majority actually wanted. Player driven development is hardly ever good for a game.

So, players wanting:

- To their PC not reboot and BSOD (was a case few months ago)

- Be able to actually finish a mission (game still crashes a lot just after extraction, it's still rare for the full team to survive 3 missions in a row)

- Be able to use weapon customisation (the game crashed, when you navigated to the page with custom paints)

- Continue to run, even when anybody else from the team was stimming (yes, any person in the team stimming caused others to slow down)

- Actually be able to hear one of the biggest enemies in the game

- To not issue stim/reload/weapon change multiple times, for them just to work (it's still normal to press stim 6 times in some cases, before it activates, without any real reason)

- Be able to use chat, when in the vehicle (this would result in using your primary weapon)

- Be able to finish drill type mission (this bugs out a lot still)

- Not be attacked by enemies that faze through buildings

- Not be attacked by bullets passing through terrain, despite the player bullets being stopped there

are just vocal player's complaints? A lot of those bugs went totally unaddressed for months. Some keep coming back in regressions. Some just are still ongoing. This is only a short list of things I came across, while casually playing. It's a rare sight to have a full OP without an issue (even mission hardlocks still).

About Sony - I specifically referred the Shams Jorjani's (CEO of ArrowHead) explanation to Hermen Hulst (the head of PlayStation Studios) why the review score collapsed to 19%, among other issues.

  • As someone with 700 hours in the game, I've played the game both on Windows and Linux.

    A lot of issues are to do with the fact that the game seems to corrupt itself. If I have issues (usually performance related), I do a steam integrity check and I have zero issues afterwards. BTW, I've had to do this on several games now, so this isn't something that is unique to HellDivers. My hardware is good BTW, I check in various utils and the drives are "ok" as far as I can tell.

    > - To their PC not reboot and BSOD (was a case few months ago)

    This was hyped up by a few big YouTubers. The BSODs was because their PCs were broken. One literally had a burn mark on their processor (a known issue with some boards/processor combos) and the BSODs went away when they replaced their processor. This tells me that there was something wrong with their PC and any game would have caused a BSOD.

    So I am extremely sceptical of any claims of BSODs because of a game. What almost is always the case is that the OS or the hardware is at issue and playing a game will trigger the issue.

    If you are experiencing BSODs I would make sure your hardware and OS are actually good, because they are probably not. BTW I haven't a BSOD in Windows for about a decade because I don't buy crap hardware.

    > - Be able to actually finish a mission (game still crashes a lot just after extraction, it's still rare for the full team to survive 3 missions in a row)

    False. A few months ago I played it for an entire day and the game was fine. Last week I played it a good portion of Saturday night. I'm in several large HellDivers focused Discord servers and I've not heard a lot of people complaining about it. Maybe 6 months ago or a year ago this was the case, but not now.

    > Be able to use weapon customisation (the game crashed, when you navigated to the page with custom paints)

    This happened for like about a week for some people and I personally didn't experience this.

    > To not issue stim/reload/weapon change multiple times, for them just to work (it's still normal to press stim 6 times in some cases, before it activates, without any real reason)

    I've not experience this. Not heard anyone complain about this and I am in like 4 different HellDivers focus'd discord servers

    > Not be attacked by enemies that faze through buildings

    This can be annoying, but it happens like once in a while. It isn't the end of the world.

    • > So I am extremely sceptical of any claims of BSODs because of a game.

      Generally speaking, I am too. That is unless there is kernel-level anticheat. In that case I believe it's fair to disregard all other epistemological processes and blame BSODs on the game out of principle

      4 replies →

    • > - To their PC not reboot and BSOD (was a case few months ago)

      I was just about to replace my gpu (4090 at that!), I had them 3 times a session. I did sink a lot of hours to debug that (replaced cables, switched PSUs between desktops) and just gave up. After few weeks, lo and behold, a patch comes out and it all disappears.

      A lot of people just repeat hearsay about the game

    • > > - Be able to actually finish a mission (game still crashes a lot just after extraction, it's still rare for the full team to survive 3 missions in a row)

      > False. A few months ago I played it for an entire day and the game was fine. Last week I played it a good portion of Saturday night. I'm in several large HellDivers focused Discord servers and I've not heard a lot of people complaining about it. Maybe 6 months ago or a year ago this was the case, but not now.

      I specifically mean the exact time, right after the pelican starts to fly. I keep seeing "<player> left" or "disconnected". Some come back and I have a habit of asking: "Crash?", they respond with "yeah"

      1 reply →

    • It's basically an Internet fable at this point that there's "a game that physically damages your hardware".

      The answer to every such claim is just: no. But it's click bait gold to the brain damage outrage YouTuber brigade.

      Accidentally using a ton of resources might e reveal weaknesses, but it is absolutely not any software vendors problem that 100% load might reveal your thermal paste application sucked or Nvidia is skimping on cable load balancing.

      2 replies →

  • >I specifically referred the Shams Jorjani's (CEO of ArrowHead) explanation to Hermen Hulst (the head of PlayStation Studios) why the review score collapsed to 19%, among other issues.

    I don't know what you mean. The game literally got 84,000 negative reviews within 24 hours after Sony tried to force PSN on everyone. No bug or missing feature ever came anywhere close to this kind of negative sentiment toward the game.