Comment by mjr00
2 months ago
> There's a reason the field is called Software Engineering and not Software Art. Words like "feels" does not belongs.
Software development is nowhere near advanced enough for this to be true. Even basic questions like "should this project be built in Go, Python, or Rust?" or "should this project be modeled using OOP and domain-driven design, event-sourcing, or purely functional programming?" are decided largely by the personal preferences of whoever the first developer is.
Such questions may be decided by personal preferences, but their impact can easily be demonstrated. Such impacts are what F. Brooks calls accidental complexity and we generally called technical debt. It's just that, unlike other engineering fields, there are not a lot of physical constraints and the decision space have much more dimensions.
> Such questions may be decided by personal preferences, but their impact can easily be demonstrated.
I really don't think this is true. What was the demonstrated impact of writing Terraform in Go rather than Rust? Would writing Terraform in Rust have resulted in a better product? Would rewriting it now result in a better product? Even among engineers with 15 years experience you're going to get differing answers on this.
The impact is that now, if you want to modify the project in some way, you will need to learn Go. It's like all the codebases in COBOL. Maybe COBOL at that time was the best language for the product, but now, it's not that easy to find someone with the knowledge to maintain the system. As soon as you make a choice, you accept that further down the line, there will be some X cost to keep going in that direction and some Y cost to revert. As a technical lead, more often you need to ensure that X or/and Y don't grow to be enormous.
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