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Comment by tyleo

2 days ago

I’ve been using Voxel Max for the last couple weeks to draw voxel art for a game and it’s incredible.

I’ll have to try some of my assets out in this engine.

I'm curious, did you specifically choose Voxel Max over MagicaVoxel for any reason?

> I’ll have to try some of my assets out in this engine.

The asset loading is currently broken in Bonsai after a big rewrite, but it's the next thing on my list to fix! Would love to see your art :)

  • I did a decent amount of work in MagicaVoxel in the past.

    I like that Voxel Max works on iPad. It also allows 3D meshes to be imported and voxelized.

    Voxel Max has a good amount of polish these days. It’s my top option with MagicaVoxel a close second.

    I’ve also used Qubicle and Goxel. Qubicle is okay for specific things. I really like its masking planes feature. I really don’t like Goxel. It’s UI just feels clunky.

    • Sweet, thanks for the summary :)

      I've been wanting a good mesh->voxel pipeline. I'll have to check out Voxel Max's facilities there.

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