Comment by pjmlp
4 days ago
It means people get to enjoy more indie games with good designs, instead of having FOMO for cool graphics without substance.
4 days ago
It means people get to enjoy more indie games with good designs, instead of having FOMO for cool graphics without substance.
On graphics: there is a threshold where realistic graphics make the difference.
Not all games need to be that, but Ghost of Tsushima in GBA Pokemon style is not the same game at all. And is it badly designed ? I also don't think so. Same for many VR games which make immersion meaningful in itself.
We can all come up with a litany of bad games, AAA or indie, but as long as there's a set of games fully pushing the envelope and bringing new things to the table, better hardware will be worth it IMHO.
I can't name one in last 5 that has been "pushing the envelope" that would actually wow me. And the ones that did, did it by artstyle, not sheer amount of polygons pushed to the screen.
VR, sure, you want a lot of frames on 2 screens, that requires beef so the visual fidelity on same GPU will be worse than on screen, but other than that if anything graphical part of games have flatlined for me.
Also, putting the money literally anywhere else gonna have better results game quality wise. I want better stories and more complex/interesting systems, not few more animated hairs
> VR
To note, cost and hardware availability is I think one half of the critical reasons people don't get into VR (other half being the bulkiness and puke ?). In a roundabout way, GPU melting games helped get better hardware at mainstream prices. Until crypto and AI happened. And now the Steam Frame faced with the RAM price situation.
> 5 years
I don't play it, but Infinite Nikki comes to mind, and the visuals are the core experience. I wonder how much a game like Arcknight Enfield taxes the player hardware, given they're pushing the 3D modelling side.
I agree with you on the plateauing part, in that the gaming industry seems to have mostly shoved HDPI in the corner. It costs so much more to produce a game at that visual quality in the first place, and PC makers and benchmarks focus on FHD performance, so ROI is that lower on the marketing side.
It kinda makes me sad, like being told "8-bit art is enough for images, we should focus on composition, how many Vermeer or DaVinci like painters do we expect anyway ?"
2 replies →
Sure, but would Ghosts of Tsushima be any less immersive with PS4 graphics? Even max PS3 graphics?
Yes.
The whole point is to convey details of an area you never lived in, of an actual place you never visited.
I'd make the same argument for Half-Life Alyx or BioHazard, the visceral reaction you get from a highly detailed and textured world works at a different level than just "knowing" what you have in front of your eyes.
Your brain is not filling the gaps, it is taking in the art of the creator.
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Ghost of Tsushima already is a PS4 game???
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Daikatana in GBC style turned into a good game, lol.
It means lots of people will give up the hobby.
Let's be real, the twitch FPS CoD players aren't going to give that up and play a boring life simulator.
This has the potential to harm a lot of businesses from hardware to software companies, and change the lives of millions of people.
PC gaming will be fine even without 8K 120fps raytracing. It will be fine even if limited to iGPUs. Maybe even better off if it means new titles are actually playable on an average new miniPC. More realistically I guess we get an AMD/Intel duopoly looking quite similar instead.
It will probably be a bigger blow to people who want to run LLMs at home.
That doesn't sem very plausible, how many people are driven away from CounterStrike or like League of Legends because the graphics weren't as good as Cyberpunk or whatever?
Theres a LOT of games that compete with AAA-massive-budget games on aggregate like Dwarf Fortress, CS, League, Fortnite, people are still playing arma 2, dayz, rust, etc Rainbow Six: Siege still has adherents and even cash-payout tournaments. EvE: Online, Ultima Online, Runescape, still goin'
These games have like no advertising and are still moneymakers. Eve and UO are like 20 and 30 years old. Heck, Classic WoW!
I wonder if all the games you named combined surpass what Mihoyo makes off the likes of Genshin Impact.
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CoD is currently 300GB on disk due to all the textures. I suspect a lot of players would be happy with a modest regression in fidelity if it means the game can run smoothly on affordable devices and leave some room for their other games too.
Most CoD players are on console or mobile, not PC
Huh? No? It means that the overall platform is already at 'good enough' level. There can always be an improvement, but in terms of pure visuals, we are already past at a point, where some studios choose simple representations ( see some 2d platformers ) as a stylistic choice.
It gonna be ok.
My pc is good enough for now but it’s years old and when it dies, then what? You want me to give up gaming and start hanging out at your local bar?
9 replies →
Cod devs aren't stupid. They will design a game for the hardware their target market can get their hands on.
Let's be real, CoD only appeals to a small community in the whole planet.
It’s only one of if not the best selling game every year.
Totally niche appeal, yeah right.
Millions of people.
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>It means lots of people will give up the hobby.
Oh, we can only hope!
>This has the potential to harm a lot of businesses from hardware to software companies, and change the lives of millions of people.
Including millions of gamers, but for the better.
You hate gamers? Why?
Why can’t you let people enjoy their hobby?
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Man, I remember playing UT GOTYE back in the 00s and the graphics blew us away when we fired it up and then Return to Castle Wolfenstein made my brother cry from the "realistic" zombies (on a CRT even!). It's amazing what you can take for granted when even a fraction of a modern card would have been called "photorealistic" back then.
What about Radeon cards, or consoles?