Comment by Y-bar
1 day ago
Three months ago a commenter here on HN claimed to me that this will be bad for Apple users:
> There is simply no good way to make the API public while maintaining the performance and quality expectations that Apple consumers have. If the third party device doesn’t work people will blame Apple even though it’s not their fault.
And, competition probably can’t build for it anyway:
> It’s impossible to build Apple Silicon level of quality in power to watt performance or realtime audio apps over public APIs.
And:
> […] Apple has to sabotage their own devices performance and security to let other people use it. The EU has no business in this.
Well, I look forward to next year when we’ll have the receipts and see!
Apple can't perform well with audio on Apple Silicon, either. In 2025 macos is the only OS with audio cracking appearing with CPU load. Even Linux is better
Yeah, this is a regression since macOS Tahoe. Amazing that it still exists after several patch releases, is audio working not a basic test case for Apple?
I’ve found it to be worst when using Xcode / simulator and having headphones on for music.
sudo killall coreaudiod seems to fix it for a while.
It's ludicrous. I remember when Apple took pride in the audio never stopping. Once a very long time ago my entire Mac froze, even the Force Touch trackpad was unresponsive, but the music kept playing. Now, press Volume Up and the audio stutters. Or AirPods randomly get choppy and then stop playing until you reconnect them. The heck?
> sudo killall coreaudiod seems to fix it for a while
For me this fixes it for about 30 minutes then I have to do it again… and again… and again…
I wonder why some folks need to do it more than others
I've had it since the first macOS that shipped with my M1 Pro MacBook!
That drives me nuts. It happens more in my AirPod pros and gen 4 AirPods.
I don't think it's CPU-based, but I've always had an issue with my AirPods Max on my iPhone with audio cracking (my AirPods Pro work fine, and the Max works fine with my Mac)
I only have it when iphone simulator is running and using the same audio output.
Personally not experienced this. However, continuity camera seems to have gotten more unstable over the past months for me.
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You mean it will benefit Apple’s customers, who prefer headphones not made by Apple? If only the incentive for Apple to improve their interface was that its paying customers will have a better interface.
I really don't understand people who defend Apple on this. The only reason I can imagine is that they're shareholders who don't use any Apple products, or shareholders who use exclusively Apple products and can't understand what sort of poor scrub might want an accessory not made by them.
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non-apple headphones work just fine with Apple products. In fact, Apple's bluetooth stack seem to work best among all the portable devices I come across (no random droppings, connects on first try etc.)
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Apple used to brag that “it just works”. That included peripherals it did not control. Nowadays, it can’t even have its own devices work correctly.
Apple has stopped improving long ago, and it’s not regulation that’s at fault.
I was unconvinced till I switched my devices, one by one, to Apple products a few years ago. They really do just work, especially with specification abiding devices.
Everything else feels flakey.
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Based on the latest iOS / MacOS update they don’t want to improve their interfaces anyway.