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Comment by viraptor

1 day ago

There was also the GTA wasting minutes to load/parse JSON files at startup. https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...

And Skylines rendering teeth on models miles away https://www.reddit.com/r/CitiesSkylines/comments/17gfq13/the...

Sometimes the performance is really ignored.

Wasn' there a website with formula on how much time things like the GTA bug costed humanity as a whole? Like 5 minutes × users× sessionsperday accumulated?

It cost several human lifetimes if i remember correctly. Still not as bad as windows update which taking the time times wage has set the gdp of a small nation on fire every year..

I met a seasoned game dev who complained to me he was only ever hired at the end of projects to speed up the code a bunch of mid/junior level game devs the company had used to actually make the game. Basically he said there was only so much time he'd get given, and he'd have to go for low hanging fruit and might miss stuff.

We've only got a couple of game dev shops in my city, so not sure how common that is.

  • Sweatshops love junior devs, as they never complain, never make suggestions and always take the blame for bugs.

    A senior joining when time is tight makes sense, they don’t want anyone to rock the boat, just to plug the holes.