← Back to context Comment by jesse__ 2 months ago [flagged] 8 comments jesse__ Reply degamad 2 months ago > > you will rewrite huge chunks of your massive codebase> You're not rewriting UnrealDo you consider the Unreal engine code to be part of "your codebase"? jesse__ 2 months ago It's a dependency .. do you not consider dependencies as part of your codebase? atiedebee 2 months ago I think they meant the gameplay side of things instead of the engine whstl 2 months ago Unity rewrote and discontinued lots of major systems several times in a row in the last 10 years.I’d be careful before telling people to “get a grip”. jesse__ 2 months ago Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement. whstl 2 months ago Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity. ux266478 2 months ago [flagged] jesse__ 2 months ago [flagged]
degamad 2 months ago > > you will rewrite huge chunks of your massive codebase> You're not rewriting UnrealDo you consider the Unreal engine code to be part of "your codebase"? jesse__ 2 months ago It's a dependency .. do you not consider dependencies as part of your codebase?
whstl 2 months ago Unity rewrote and discontinued lots of major systems several times in a row in the last 10 years.I’d be careful before telling people to “get a grip”. jesse__ 2 months ago Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement. whstl 2 months ago Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity.
jesse__ 2 months ago Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement. whstl 2 months ago Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity.
whstl 2 months ago Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity.
> > you will rewrite huge chunks of your massive codebase
> You're not rewriting Unreal
Do you consider the Unreal engine code to be part of "your codebase"?
It's a dependency .. do you not consider dependencies as part of your codebase?
I think they meant the gameplay side of things instead of the engine
Unity rewrote and discontinued lots of major systems several times in a row in the last 10 years.
I’d be careful before telling people to “get a grip”.
Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement.
Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity.
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