← Back to context Comment by jesse__ 1 month ago [flagged] 8 comments jesse__ Reply degamad 1 month ago > > you will rewrite huge chunks of your massive codebase> You're not rewriting UnrealDo you consider the Unreal engine code to be part of "your codebase"? jesse__ 1 month ago It's a dependency .. do you not consider dependencies as part of your codebase? atiedebee 1 month ago I think they meant the gameplay side of things instead of the engine whstl 1 month ago Unity rewrote and discontinued lots of major systems several times in a row in the last 10 years.I’d be careful before telling people to “get a grip”. jesse__ 1 month ago Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement. whstl 1 month ago Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity. ux266478 1 month ago [flagged] jesse__ 1 month ago [flagged]
degamad 1 month ago > > you will rewrite huge chunks of your massive codebase> You're not rewriting UnrealDo you consider the Unreal engine code to be part of "your codebase"? jesse__ 1 month ago It's a dependency .. do you not consider dependencies as part of your codebase?
whstl 1 month ago Unity rewrote and discontinued lots of major systems several times in a row in the last 10 years.I’d be careful before telling people to “get a grip”. jesse__ 1 month ago Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement. whstl 1 month ago Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity.
jesse__ 1 month ago Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement. whstl 1 month ago Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity.
whstl 1 month ago Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity.
> > you will rewrite huge chunks of your massive codebase
> You're not rewriting Unreal
Do you consider the Unreal engine code to be part of "your codebase"?
It's a dependency .. do you not consider dependencies as part of your codebase?
I think they meant the gameplay side of things instead of the engine
Unity rewrote and discontinued lots of major systems several times in a row in the last 10 years.
I’d be careful before telling people to “get a grip”.
Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement.
Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity.
[flagged]
[flagged]