← Back to context

Comment by jesse__

16 hours ago

> It's a foregone conclusion that you will rewrite huge chunks of your massive codebase many, many times within a single year

Tell me you don't work on game engines without telling me..

----

Modern engines are the cumulative result of hundreds of thousands of engine-programmer hours. You're not rewriting Unreal in several years, let alone multiple times in one year. Get a grip dude.

Unity rewrote and discontinued lots of major systems several times in a row in the last 10 years.

I’d be careful before telling people to “get a grip”.

  • Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement.