Comment by jesse__
16 hours ago
> It's a foregone conclusion that you will rewrite huge chunks of your massive codebase many, many times within a single year
Tell me you don't work on game engines without telling me..
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Modern engines are the cumulative result of hundreds of thousands of engine-programmer hours. You're not rewriting Unreal in several years, let alone multiple times in one year. Get a grip dude.
I think they meant the gameplay side of things instead of the engine
Unity rewrote and discontinued lots of major systems several times in a row in the last 10 years.
I’d be careful before telling people to “get a grip”.
Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement.