Comment by cherryteastain
1 day ago
Please release a Linux client or, even better, officially support and invest in developing Heroic Games Launcher so we can play our DRM free GOG games on a libre OS.
1 day ago
Please release a Linux client or, even better, officially support and invest in developing Heroic Games Launcher so we can play our DRM free GOG games on a libre OS.
Literally sitting with Lutris in front of me downloading a game from GOG right now. Can Heroic Games not handle it themselves like Lutris? Seems easy enough for other FOSS projects to do, I'd rather GOG continue focusing on ensuring the games run on modern hardware, and acquiring licenses to good old games, rather than now expanding the support for their already mediocre launcher.
Heroic works perfectly, in a manner identical to Lutris (from a user perspective). I tested both several years ago and have been a happy Heroic user since.
However, neither support 2 key features of GOG Galaxy:
1. cloud saves
2. achievements
These are 2 of the most significant features of competitors like Steam, IMO, so missing them for GOG on Linux is unfortunate.
That's simply not true at all, Heroic Launcher supports both cloud saves and achievements. I've been using them for a long time on Deck now.
Please don't lie :/
5 replies →
Exactly, or open the protocol and let the community write it.
Third option is to ensure the downloader runs under proton, which I think it does but haven’t tried.
Protocol is well documented already, GOG aren't really blocking community clients:
https://gogapidocs.readthedocs.io/en/latest/
The problem is mostly that their backend isn't wired for Linux builds so you can't use the APIs for native Linux versions.
> Please release a Linux client
The whole point of GOG is that you don't need a "client" -- it's just a store.
If you want to use something other than a standard web browser to install your games, there are plenty of options, including projects like Lutris and lgogdownloader.
I think the issue with requests to "release the client" isn't as simple as "you can use an open source alternative".
Their Galaxy backend only handles Windows and macOS builds of games. Linux builds aren't included now. There are hacks around it like using access to individual files over HTTP through zip format for Linux installers as pseudo Galaxy (lgogdownloader supports that) but it's still just a hack.
Another piece is multiplayer integration that games can ship. That depends on their support too (authentication, matching and etc).
That and/or proper remote desktop implementation.
I use lgogdownloader, but yeah they should improve their Linux support. At the very least the immediate benefit would be Galaxy protocol support for their Linux builds.