← Back to context Comment by UltraSane 17 hours ago 24fps was never an intentional choice but more of a compromise for economic reasons. 4 comments UltraSane Reply Zak 6 hours ago Anyone choosing 24 FPS with a digital workflow is absolutely doing it intentionally. Part of that may be historical reasons or matching expectations, but it's also a factor in some of the illusion that goes into movies. UltraSane 2 hours ago The "illusion" is simply people being used to 24fps after it has been in use for so long. echelon 2 hours ago Makeup and wardrobe and lighting are all impacted by frame rate.You can see cheap set decoration at 48 fps. It disappears at 24 fps. 1 reply →
Zak 6 hours ago Anyone choosing 24 FPS with a digital workflow is absolutely doing it intentionally. Part of that may be historical reasons or matching expectations, but it's also a factor in some of the illusion that goes into movies. UltraSane 2 hours ago The "illusion" is simply people being used to 24fps after it has been in use for so long. echelon 2 hours ago Makeup and wardrobe and lighting are all impacted by frame rate.You can see cheap set decoration at 48 fps. It disappears at 24 fps. 1 reply →
UltraSane 2 hours ago The "illusion" is simply people being used to 24fps after it has been in use for so long. echelon 2 hours ago Makeup and wardrobe and lighting are all impacted by frame rate.You can see cheap set decoration at 48 fps. It disappears at 24 fps. 1 reply →
echelon 2 hours ago Makeup and wardrobe and lighting are all impacted by frame rate.You can see cheap set decoration at 48 fps. It disappears at 24 fps. 1 reply →
Anyone choosing 24 FPS with a digital workflow is absolutely doing it intentionally. Part of that may be historical reasons or matching expectations, but it's also a factor in some of the illusion that goes into movies.
The "illusion" is simply people being used to 24fps after it has been in use for so long.
Makeup and wardrobe and lighting are all impacted by frame rate.
You can see cheap set decoration at 48 fps. It disappears at 24 fps.
1 reply →