Comment by serf
11 hours ago
>OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own.
OK, but this model deployed in other parts of essentially any industry is equally scummy and abusive, no matter how much <$company> is liked, no matter how well they deployed it, no matter how many buckeroos it made someone.
in fact it's scummy any time the concept of sales and ownership gets warped aggressively, and even more so when it's done so in such a way that the leasee doesn't realize what they are until they get screwed somehow.
also, REMINDER: steam doesn't solve piracy, it helped to solve distribution. anti-piracy was sold (and lobbied to devs by Valve) far after the fact when it became clear that Valve had to have enough benefits to shove devs and customers into this style of non-ownership. Same reason why Steam also tries to be a half-assed discord/social media outlet.
Yes it's wildly successful. A lot of scummy shit is.
Steering the world that way (by example of business success) is sure to end well. Isn't that what FernGully was about?
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