Comment by _flux
14 hours ago
I personally don't enjoy the MyObject? typing, because it leads to edge cases where you'd like to have MyObject??, but it's indistinguishable from MyObject?.
E.g. if you have a list finding function that returns X?, then if you give it a list of MyObject?, you don't know if you found a null element or if you found nothing.
It's still obviously way better than having all object types include the null value.
> E.g. if you have a list finding function that returns X?, then if you give it a list of MyObject?, you don't know if you found a null element or if you found nothing.
This is a problem with the signature of the function in the first place. If it's:
Whether T is MyObject or MyObject?, you're still using nullpointers as a sentinel value;
The solution is for FindObject to return a result type;
where the _result_ is responsible for the return value wrapping. Making this not copy is a more advanced exercise that is bordering on impossible (safely) in C++, but Rust and newer languages have no excuse for it
Different language, but I find this Kotlin RFC proposing union types has a nice canonical example (https://youtrack.jetbrains.com/projects/KT/issues/KT-68296/U...)
A proper option type like Swift's or Rust's cleans up this function nicely.
Your example produces very distinguishable results. e.g. if Array.first finds a nil value it returns Optional<Type?>.some(.none), and if it doesn't find any value it returns Optional<Type?>.none
The two are not equal, and only the second one evaluates to true when compared to a naked nil.
What language is this? I'd expect a language with a ? -type would not use an Optional type at all.
In languages such as OCaml, Haskell and Rust this of course works as you say.
This is Swift, where Type? is syntax sugar for Optional<Type>. Swift's Optional is a standard sum type, with a lot of syntax sugar and compiler niceties to make common cases easier and nicer to work with.
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Well, in a language with nullable reference types, you could use something like
to express what you want.
But exactly like Go's error handling via (fake) unnamed tuple, it's very much error-prone (and return value might contain absurd values like `(someInstanceOfT, false)`). So yeah, I also prefer language w/ ADT which solves it via sum-type rather than being stuck with product-type forever.
How does this work if it is given an empty list as a parameter?
I guess if one is always able to construct default values of T then this is not a problem.
> I guess if one is always able to construct default values of T then this is not a problem.
this is how go handles it;
is expected to return `"", errors.New("invalid state")` which... sucks for performance and for actually coding.
I like go’s approach on having default value, which for struct is nil. I don’t think I’ve ever cared between null result and no result, as they’re semantically the same thing (what I’m looking for doesn’t exist)
In Go, the default (zero) value for a struct is an empty struct.
Eh, it’s not uncommon to need this distinction. The Go convention is to return (res *MyStruct, ok bool).
An Option type is a cleaner representation.