← Back to context

Comment by sublinear

7 hours ago

I might be misunderstanding what you're saying, but I'm pretty sure print and web were already more popular than anything Apple did. The need to be aware of output size and scale pixels was not at all uncommon by the time retina displays came out.

From what I recall only Microsoft had problems with this, and specifically on Windows. You might be right about software that was exclusive to desktop Windows. I don't remember having scaling issues even on other Microsoft products such as Windows Mobile.

Print was always density-independent. This didn't translate into high-density displays, however. The web, at least how I remember it, for the longest time was "best viewed in Internet Explorer at 800x600", and later 1024x768, until vector-based Flash came along :)

If my memory serves, it was Apple that popularized high pixel density in displays with the iPhone 4. They weren't the first to use such a display [1], but certainly the ones to start a chain reaction that resulted in phones adopting crazy resolutions all the way up to 4K.

It's the desktop software that mostly had problems scaling. I'm not sure about Windows Mobile. Windows Phone and UWP have adopted an Android-like model.

[1]: https://en.wikipedia.org/wiki/Retina_display#Competitors