Comment by Demiurge
2 months ago
My first thought was that pixels are never square. Squares are an artifact of nearest sampling to another grid. I suppose pixel art assumes knowledge of this final grid, but most media doesn’t?
Furthermore, the referencing of a raster can assume any shape or form. It makes some sense some signals are optimized for hardware restrictions.
Another interesting example are anamorphic lenses used in cinema.
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