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Comment by nailer

6 days ago

I’ve read the article and still don’t know why.

> It's simply easier for the Microsoft development team to maintain one version of the suite and they've chosen the most convenient option — Click-to-Run (vs Microsoft Store)

Must be significantly harder to develop MS Store apps. Due to sandboxing limitations?

I suffered through this Store pain recently, after buying a $$ game from Microsoft: https://www.thewindowsclub.com/cant-install-forza-horizon-on... (11 things to try!)

Microsoft also had a separate EXE to download to try to repair things, along with wsreset, wscollect, etc. Far too complicated.

  • Microsoft publish two different editions of the Windows Minecraft launcher with different sets of features. One is the MS Store version and one is the regular version

  • > It's simply easier for the Microsoft development team to maintain one version of the suite

    Microsoft, the king of backward compatibility?

    Tell me it is not true.

Because it’s easier for the few devs of one of the richest company of the world to manage only one delivery method.

  • But now with AI help they should be twice as productive and have all time in the world for extra work, right?

    /s

Probably because there's internal conflicts between the store team and the applications group, that neither of them want to deal with anymore, this might have been for the windows S support (remember store only windows).

They have their own distribution system, so they don't need this anymore.

Content marketing and modern “journalism” at it’s finest

  • BGR used to be a decent blog when they were covering Blackberries... but once your main jam dies off all you can do is turn to longform slop a decade later.