← Back to context Comment by krzyk 18 hours ago Do consoles support anything above 60 FPS? 8 comments krzyk Reply tyfon 17 hours ago My PS5 can do 4k/120 hz with VRR support, not sure about the others. krzyk 11 hours ago I'm bit puzzled, isn't VRR more for low powered hardware to consume less battery (handhelds like steam deck)? How does it fit hardware that is constantly connected to power?(I assume VRR = Variable Refresh Rate) reisse 4 hours ago VRR is necessary to avoid tearing or FPS caps (V-sync) when your hardware cannot stably output FPS count matching the screen refresh rate. seanw444 7 hours ago It reduces screen tearing without adding all the latency that vsync introduces. RamRodification 15 hours ago Are there games running at 4k 120hz? tapoxi 13 hours ago Call of Duty and Battlefield both run at 4K@120 with dynamic resolution scaling, PSSR or FSR.Most single player games (Spider-Man, God of War, Assassin's Creed etc) will allow a balanced graphics/performance which does 40 in a 120hz refresh. maccard 15 hours ago Full 4k - very few, but lots are running adaptive resolutions at > 2k and at 120hz shantara 13 hours ago Touryst renders the game at 4K120 or 8k60. In the latter case, the image is subsampled to 4K output.
tyfon 17 hours ago My PS5 can do 4k/120 hz with VRR support, not sure about the others. krzyk 11 hours ago I'm bit puzzled, isn't VRR more for low powered hardware to consume less battery (handhelds like steam deck)? How does it fit hardware that is constantly connected to power?(I assume VRR = Variable Refresh Rate) reisse 4 hours ago VRR is necessary to avoid tearing or FPS caps (V-sync) when your hardware cannot stably output FPS count matching the screen refresh rate. seanw444 7 hours ago It reduces screen tearing without adding all the latency that vsync introduces. RamRodification 15 hours ago Are there games running at 4k 120hz? tapoxi 13 hours ago Call of Duty and Battlefield both run at 4K@120 with dynamic resolution scaling, PSSR or FSR.Most single player games (Spider-Man, God of War, Assassin's Creed etc) will allow a balanced graphics/performance which does 40 in a 120hz refresh. maccard 15 hours ago Full 4k - very few, but lots are running adaptive resolutions at > 2k and at 120hz shantara 13 hours ago Touryst renders the game at 4K120 or 8k60. In the latter case, the image is subsampled to 4K output.
krzyk 11 hours ago I'm bit puzzled, isn't VRR more for low powered hardware to consume less battery (handhelds like steam deck)? How does it fit hardware that is constantly connected to power?(I assume VRR = Variable Refresh Rate) reisse 4 hours ago VRR is necessary to avoid tearing or FPS caps (V-sync) when your hardware cannot stably output FPS count matching the screen refresh rate. seanw444 7 hours ago It reduces screen tearing without adding all the latency that vsync introduces.
reisse 4 hours ago VRR is necessary to avoid tearing or FPS caps (V-sync) when your hardware cannot stably output FPS count matching the screen refresh rate.
RamRodification 15 hours ago Are there games running at 4k 120hz? tapoxi 13 hours ago Call of Duty and Battlefield both run at 4K@120 with dynamic resolution scaling, PSSR or FSR.Most single player games (Spider-Man, God of War, Assassin's Creed etc) will allow a balanced graphics/performance which does 40 in a 120hz refresh. maccard 15 hours ago Full 4k - very few, but lots are running adaptive resolutions at > 2k and at 120hz shantara 13 hours ago Touryst renders the game at 4K120 or 8k60. In the latter case, the image is subsampled to 4K output.
tapoxi 13 hours ago Call of Duty and Battlefield both run at 4K@120 with dynamic resolution scaling, PSSR or FSR.Most single player games (Spider-Man, God of War, Assassin's Creed etc) will allow a balanced graphics/performance which does 40 in a 120hz refresh.
maccard 15 hours ago Full 4k - very few, but lots are running adaptive resolutions at > 2k and at 120hz
shantara 13 hours ago Touryst renders the game at 4K120 or 8k60. In the latter case, the image is subsampled to 4K output.
My PS5 can do 4k/120 hz with VRR support, not sure about the others.
I'm bit puzzled, isn't VRR more for low powered hardware to consume less battery (handhelds like steam deck)? How does it fit hardware that is constantly connected to power?
(I assume VRR = Variable Refresh Rate)
VRR is necessary to avoid tearing or FPS caps (V-sync) when your hardware cannot stably output FPS count matching the screen refresh rate.
It reduces screen tearing without adding all the latency that vsync introduces.
Are there games running at 4k 120hz?
Call of Duty and Battlefield both run at 4K@120 with dynamic resolution scaling, PSSR or FSR.
Most single player games (Spider-Man, God of War, Assassin's Creed etc) will allow a balanced graphics/performance which does 40 in a 120hz refresh.
Full 4k - very few, but lots are running adaptive resolutions at > 2k and at 120hz
Touryst renders the game at 4K120 or 8k60. In the latter case, the image is subsampled to 4K output.