Comment by krzyk
9 hours ago
I'm bit puzzled, isn't VRR more for low powered hardware to consume less battery (handhelds like steam deck)? How does it fit hardware that is constantly connected to power?
(I assume VRR = Variable Refresh Rate)
9 hours ago
I'm bit puzzled, isn't VRR more for low powered hardware to consume less battery (handhelds like steam deck)? How does it fit hardware that is constantly connected to power?
(I assume VRR = Variable Refresh Rate)
VRR is necessary to avoid tearing or FPS caps (V-sync) when your hardware cannot stably output FPS count matching the screen refresh rate.
It reduces screen tearing without adding all the latency that vsync introduces.