Comment by swiftcoder
2 months ago
Yep, and this breaks all sorts of computer vision setups. We had to compensate for it on the cameras that track the Oculus controllers, since folks are often playing under indoor lighting
2 months ago
Yep, and this breaks all sorts of computer vision setups. We had to compensate for it on the cameras that track the Oculus controllers, since folks are often playing under indoor lighting
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