Comment by einpoklum
7 hours ago
But is that really a roadblock?
First, let's ask ourselves how many PCs have users play games with anti-cheat frameworks. I'm absolutely no expert, but if it's more than, what? 10%? let's even say 20% - I'd be surprised.
> and unfortunately a good majority of the gaming industry by revenue relies on it.
Well, it used to be the case that game makers relied on copy protection in floppy discs, and movie distributors on DVD/BluRay copy protection. Conditions changed and they adapted.
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