Comment by coryrc
6 days ago
Which has led to every game needing a central server running, forcing centralization where p2p used to work great. Also how Skype was able to scale on a budget, something now blocked, forcing you to raise money for more ideas than before. Running a matrix(?) node should be as simple as clicking install and it's just there, next time you're with your friends, nfc tap or whatever and your servers talk to each other directly forever going forward. But nope, there always is a gatekeeper now and they need money and that poisons everything.
I don’t think VOIP was a major factor in game centralization. The big one was selling cosmetics (easily unlock able server-side in community servers), and to some extent being able to police voice chat more. Major game publishers didn’t want to be in the news about the game with the most slurs or child grooming or what not.
Central servers are useful for more than just NAT hole-punching. They’re also great as a centralized database of records and statistics as well as a host for anti-cheating services and community standards enforcement.
Peer to Peer games with no central authority would be so rife with cheating that you’d only ever want to play with friends, not strangers. That sucks!
> Peer to Peer games with no central authority would be so rife with cheating that you’d only ever want to play with friends, not strangers. That sucks!
Back in the the day RtCW had a server anyone could run and you could give out the address:
* https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein
There was a server that a ISP / cable company in the southern US ran that I participate in and it was a great community with many regulars.
P2P can be awesome with the right peers.
If you can run your own server then that's still a central server. That still lets a community of people work with a central authority. It's just a different authority from the game's publisher.
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Cool. You decided you don't care about that, but what if I do?
Don't put words into my mouth! I never said I didn't care about peer to peer networking and peer to peer gaming. I said it sucks if your only option to avoid cheating is to play with friends.
If you only care about gaming with friends, then peer to peer is an excellent way to do that (assuming the game doesn't have any synchronization issues, which some peer to peer games do).